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I work where game design, development, and quality assurance overlap. Studying game design while working in QA has made me equally interested in how experiences are created, how systems behave, and what happens when they don't.

My work moves between designing mechanics and interactions, implementing them in Unity, and approaching systems with the analytical mindset I use in quality assurance. That combination shapes how I build: I don't just think about whether an idea works conceptually, but how it behaves once someone actually interacts with it. Unscripted is where I get to explore that intersection directly — designing investigation and dialogue systems, then implementing, testing, and refining them myself.

Currently

Right now, I'm focused on building interactive systems that give players room to investigate, interpret, and make meaningful decisions. Alongside that, I'm exploring how AI-assisted workflows can support development and testing without replacing deliberate design.

Portrait of Lina Sobotta